Hola a todos, aquí les dejo un mapeo de una familia/casa/HQ o cualquier uso que ustedes le dean. El motivo de liberarlo es que el server para el cual mapeaba cerró y ya que me daba pena no darle uso se lo doy a ustedes. Espero que les guste
OBJETOS:
VEHÍCULOS:
REMOVE:
PD: El edificio que aparentemente tiene pinta de gymnasio esa era su función pero no mapeé el interior. También tengo otro par de HQ para aquel que le interese.
OBJETOS:
- Código:
CreateDynamicObject(13206,1586.7000000,36.2000000,23.4000000,0.0000000,0.0000000,5.9980000); //object(cetruth_barn02) (1)
CreateDynamicObject(17063,1587.8000000,25.9000000,23.2000000,0.0000000,0.0000000,276.0000000); //object(cw2_weebarn1_01) (2)
CreateDynamicObject(5520,1565.6000000,36.1000000,28.5000000,0.0000000,0.0000000,283.9970000); //object(bdupshouse_lae) (1)
CreateDynamicObject(11492,1513.1000000,16.7998000,23.1000000,0.0000000,0.0000000,187.9980000); //object(des_rshed1_) (2)
CreateDynamicObject(996,1537.4000000,5.4000000,23.3000000,0.0000000,358.5000000,22.0000000); //object(lhouse_barrier1) (1)
CreateDynamicObject(996,1544.9000000,8.4000000,23.6000000,0.0000000,358.5000000,21.9950000); //object(lhouse_barrier1) (2)
CreateDynamicObject(996,1551.9000000,11.8000000,23.9000000,0.0000000,0.0000000,87.9950000); //object(lhouse_barrier1) (3)
CreateDynamicObject(996,1550.4000000,31.4000000,23.9000000,0.0000000,0.0000000,105.9900000); //object(lhouse_barrier1) (4)
CreateDynamicObject(996,1551.5000000,27.6000000,23.9000000,0.0000000,0.0000000,105.9850000); //object(lhouse_barrier1) (5)
CreateDynamicObject(996,1541.1000000,36.8000000,23.9000000,0.0000000,0.0000000,13.9850000); //object(lhouse_barrier1) (6)
CreateDynamicObject(996,1533.2000000,34.8000000,23.9000000,0.0000000,0.0000000,13.9800000); //object(lhouse_barrier1) (7)
CreateDynamicObject(996,1531.8000000,27.2000000,23.9000000,0.0000000,0.0000000,83.9800000); //object(lhouse_barrier1) (8)
CreateDynamicObject(996,1532.3000000,19.1000000,23.9000000,0.0000000,0.0000000,93.9790000); //object(lhouse_barrier1) (9)
CreateDynamicObject(996,1536.6000000,5.7000000,23.4000000,0.0000000,357.0000000,119.9770000); //object(lhouse_barrier1) (10)
CreateDynamicObject(3279,1496.0000000,48.7000000,26.4000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateDynamicObject(3279,1572.3000000,64.7000000,25.9000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
CreateDynamicObject(3279,1586.4000000,-0.2000000,20.1000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
CreateDynamicObject(3279,1497.2000000,-77.9000000,17.9000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (4)
CreateDynamicObject(987,1560.9000000,70.5000000,26.4000000,0.0000000,0.0000000,189.9980000); //object(elecfence_bar) (2)
CreateDynamicObject(987,1572.3000000,72.6000000,26.3000000,0.0000000,0.0000000,189.9980000); //object(elecfence_bar) (3)
CreateDynamicObject(987,1583.5000000,69.0000000,26.4000000,0.0000000,0.0000000,161.9980000); //object(elecfence_bar) (4)
CreateDynamicObject(987,1587.1000000,57.7000000,26.3000000,0.0000000,0.0000000,107.9930000); //object(elecfence_bar) (5)
CreateDynamicObject(987,1592.1000000,47.7000000,23.8000000,0.0000000,355.0000000,115.9900000); //object(elecfence_bar) (6)
CreateDynamicObject(987,1596.3000000,36.3000000,24.0000000,0.0000000,0.0000000,109.9900000); //object(elecfence_bar) (7)
CreateDynamicObject(987,1598.7000000,24.8000000,24.0000000,0.0000000,0.0000000,101.9900000); //object(elecfence_bar) (8)
CreateDynamicObject(987,1601.5000000,13.8000000,22.3000000,0.0000000,355.0000000,103.9860000); //object(elecfence_bar) (9)
CreateDynamicObject(987,1604.3000000,2.6000000,20.0000000,0.0000000,352.0000000,103.9860000); //object(elecfence_bar) (10)
CreateDynamicObject(5822,1580.2000000,-85.5000000,8.0000000,0.0000000,0.0000000,181.9970000); //object(lhroofst14) (1)
CreateDynamicObject(3886,1585.2000000,-48.9000000,-0.6000000,0.0000000,0.0000000,353.9970000); //object(ws_jettynol_sfx) (1)
CreateDynamicObject(3886,1584.8000000,-68.6000000,-0.6000000,0.0000000,0.0000000,357.9950000); //object(ws_jettynol_sfx) (3)
CreateDynamicObject(3886,1584.8000000,-58.9003900,-0.6000000,0.0000000,0.0000000,1.9940000); //object(ws_jettynol_sfx) (4)
CreateDynamicObject(3886,1590.7000000,-66.7998000,-0.7000000,0.0000000,0.0000000,267.9950000); //object(ws_jettynol_sfx) (7)
CreateDynamicObject(3886,1601.0000000,-67.0000000,-0.6000000,0.0000000,0.0000000,267.9950000); //object(ws_jettynol_sfx) (8)
CreateDynamicObject(3886,1590.9000000,-51.2998000,-0.7000000,0.0000000,0.0000000,265.9900000); //object(ws_jettynol_sfx) (9)
CreateDynamicObject(3886,1601.3000000,-52.0000000,-0.7000000,0.0000000,0.0000000,265.9900000); //object(ws_jettynol_sfx) (10)
CreateDynamicObject(987,1597.4000000,-7.5000000,19.5000000,0.0000000,359.0000000,53.9860000); //object(elecfence_bar) (12)
CreateDynamicObject(987,1589.4000000,-16.4000000,19.2000000,0.0000000,358.9950000,47.9810000); //object(elecfence_bar) (13)
CreateDynamicObject(987,1589.4000000,-16.4003900,19.2000000,0.0000000,358.9950000,47.9770000); //object(elecfence_bar) (15)
CreateDynamicObject(987,1583.8000000,-26.0996100,17.5000000,0.0000000,351.9970000,59.9740000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1578.2000000,-36.4000000,15.9000000,0.0000000,351.9970000,61.9740000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1575.2000000,-48.0000000,15.1000000,0.0000000,0.0000000,75.9740000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1574.0000000,-59.8000000,15.1000000,0.0000000,0.0000000,83.9700000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1573.6000000,-71.6000000,15.1000000,0.0000000,0.0000000,87.9690000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1573.2000000,-83.2000000,15.1000000,0.0000000,0.0000000,87.9680000); //object(elecfence_bar) (16)
CreateDynamicObject(1232,1582.6000000,19.5000000,25.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
CreateDynamicObject(1232,1580.5000000,40.3000000,25.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
CreateDynamicObject(1232,1571.6000000,54.5000000,26.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
CreateDynamicObject(1232,1558.9000000,64.3000000,27.0000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (4)
CreateDynamicObject(1232,1561.4000000,54.7000000,27.0000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (5)
CreateDynamicObject(1232,1544.0000000,50.9000000,27.0000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (6)
CreateDynamicObject(1232,1534.8000000,57.9000000,27.5000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (7)
CreateDynamicObject(1232,1528.5000000,43.7000000,26.5000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (8)
CreateDynamicObject(1232,1525.3000000,26.8000000,25.5000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (9)
CreateDynamicObject(1232,1563.0000000,22.5000000,25.5000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (10)
CreateDynamicObject(1232,1577.9000000,2.5000000,24.0000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (11)
CreateDynamicObject(1232,1529.5000000,3.5000000,25.3000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (12)
CreateDynamicObject(1232,1543.9000000,-11.5000000,23.8000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (13)
CreateDynamicObject(1232,1554.6000000,1.4000000,24.3000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (14)
CreateDynamicObject(941,1575.4000000,-85.5000000,12.8000000,0.0000000,0.0000000,358.0000000); //object(cj_df_worktop_3) (1)
CreateDynamicObject(987,1571.0000000,-101.5000000,15.1000000,0.0000000,0.0000000,81.9680000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1559.2000000,-98.9000000,17.1000000,0.0000000,10.0000000,347.9680000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1556.0000000,-98.3000000,18.9000000,0.0000000,9.9980000,347.9650000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1545.4000000,-96.0000000,18.9000000,0.0000000,359.0000000,347.9650000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1533.9000000,-93.9000000,18.4000000,0.0000000,358.0000000,349.9620000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1510.3000000,-90.2000000,17.9000000,0.0000000,359.0000000,351.9620000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1498.3000000,-88.9000000,17.8000000,0.0000000,1.0000000,353.9580000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1487.8000000,-75.6000000,18.4000000,0.0000000,2.9990000,263.9530000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1488.7000000,-63.8000000,19.3000000,0.0000000,3.9990000,265.9530000); //object(elecfence_bar) (16)
CreateDynamicObject(1319,1552.1000000,19.4000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (1)
CreateDynamicObject(1319,1551.7000000,26.8000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (2)
CreateDynamicObject(1319,1532.9000000,12.3000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (3)
CreateDynamicObject(1319,1532.4000000,18.3000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (4)
CreateDynamicObject(1478,1559.8000000,32.9000000,23.8000000,0.0000000,0.0000000,284.0000000); //object(dyn_post_box) (1)
CreateDynamicObject(951,1586.8000000,-2.6000000,36.9000000,0.0000000,0.0000000,0.0000000); //object(cj_view_tele2) (1)
CreateDynamicObject(951,1572.0000000,66.6000000,42.7000000,0.0000000,0.0000000,174.0000000); //object(cj_view_tele2) (2)
CreateDynamicObject(951,1493.8000000,49.0000000,43.2000000,0.0000000,0.0000000,281.9920000); //object(cj_view_tele2) (3)
CreateDynamicObject(951,1565.7000000,-96.4000000,32.9000000,0.0000000,0.0000000,353.9840000); //object(cj_view_tele2) (4)
CreateDynamicObject(11295,1512.7000000,5.9000000,28.5000000,0.0000000,0.0000000,280.0000000); //object(facttanks_sfse09) (1)
CreateDynamicObject(3515,1548.7000000,4.0000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2)
CreateDynamicObject(3515,1544.6000000,3.7000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (3)
CreateDynamicObject(3515,1550.3000000,0.3000000,22.6000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (4)
CreateDynamicObject(3515,1547.6000000,-2.8000000,22.6000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (5)
CreateDynamicObject(3515,1544.1000000,-0.5000000,22.6000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (6)
CreateDynamicObject(672,1547.1000000,1.2000000,22.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (1)
CreateDynamicObject(11492,1513.1000000,16.8000000,22.6000000,0.0000000,0.0000000,189.9980000); //object(des_rshed1_) (2)
CreateDynamicObject(987,1522.1000000,-91.8000000,18.0000000,0.0000000,357.9950000,349.9590000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1486.4000000,-87.6000000,17.8000000,0.0000000,0.9940000,353.9580000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1489.6000000,-52.2000000,20.0000000,0.0000000,3.9940000,265.9520000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1490.0000000,-40.1000000,21.1000000,0.0000000,5.9990000,267.9540000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1490.0000000,-28.2000000,22.0000000,0.0000000,5.9990000,269.9510000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1490.0000000,-16.3000000,23.3000000,0.0000000,5.9990000,269.9510000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1490.0000000,-4.4000000,24.5000000,0.0000000,5.9990000,269.9510000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1490.0000000,7.3000000,24.8000000,0.0000000,3.0000000,269.9510000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1490.0000000,19.0000000,25.2000000,0.0000000,2.9990000,269.9510000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1490.0000000,30.6000000,25.5000000,0.0000000,1.5000000,269.9510000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1490.0000000,42.6000000,26.3000000,0.0000000,3.0000000,269.9510000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1490.0000000,54.5000000,27.0000000,0.0000000,3.0000000,269.9510000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1501.3000000,57.0000000,26.5000000,0.0000000,358.0000000,193.9510000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1512.9000000,59.9000000,26.0000000,0.0000000,358.0000000,193.9470000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1524.5000000,62.7002000,25.5000000,0.0000000,357.9900000,193.9420000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1535.8000000,66.2000000,25.1000000,0.0000000,357.9950000,197.9420000); //object(elecfence_bar) (16)
CreateDynamicObject(8407,1547.9000000,68.5000000,27.8000000,0.0000000,0.0000000,12.0000000); //object(carparkhut01_lvs) (1)
CreateDynamicObject(17324,1542.2000000,-27.0000000,19.4000000,0.0000000,0.0000000,89.9990000); //object(cw_combbarn) (1)
CreateDynamicObject(968,1547.0000000,68.2998000,27.3000000,0.0000000,339.9970000,11.9970000); //object(barrierturn) (1)
CreateDynamicObject(1250,1539.7000000,67.0000000,27.1000000,0.0000000,0.0000000,110.0000000); //object(smashbarpost) (1)
CreateDynamicObject(1237,1536.4000000,66.4000000,26.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
CreateDynamicObject(1237,1537.1000000,66.7000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
CreateDynamicObject(1237,1537.7000000,67.0000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
CreateDynamicObject(1237,1538.4000000,66.9000000,26.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4)
CreateDynamicObject(1237,1538.9000000,66.4000000,26.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (5)
CreateDynamicObject(750,1537.8000000,65.2000000,26.4000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column2) (1)
CreateDynamicObject(750,1537.0000000,65.2000000,26.4000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column2) (2)
CreateDynamicObject(14878,1524.8000000,3.7000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(michelle-barrels) (1)
CreateDynamicObject(17055,1596.2000000,10.7000000,24.0000000,10.0000000,0.0000000,12.0000000); //object(cw_fueldrum03) (1)
CreateDynamicObject(3115,1506.1000000,-35.8000000,21.9000000,0.0000000,0.0000000,2.0000000); //object(carrier_lift1_sfse) (2)
CreateDynamicObject(3115,1507.2000000,-59.9000000,20.4000000,2.0000000,1.0000000,2.0000000); //object(carrier_lift1_sfse) (3)
CreateDynamicObject(3115,1505.9000000,-13.8000000,23.4000000,0.0000000,0.0000000,2.0000000); //object(carrier_lift1_sfse) (4)
CreateDynamicObject(3934,1508.1000000,-60.4000000,21.0000000,0.0000000,0.0000000,4.0000000); //object(helipad01) (1)
CreateDynamicObject(3934,1507.6280000,-58.3496100,20.5737800,0.0000000,0.0000000,0.0000000); //object(helipad01) (2)
CreateDynamicObject(3934,1506.2000000,-36.4000000,22.2000000,0.0000000,0.0000000,2.0000000); //object(helipad01) (3)
CreateDynamicObject(3934,1506.0000000,-13.5000000,23.8000000,0.0000000,0.0000000,2.0000000); //object(helipad01) (4)
CreateDynamicObject(1461,1583.2000000,-66.4000000,1.1000000,0.0000000,0.0000000,90.0000000); //object(dyn_life_p) (1)
CreateDynamicObject(1461,1583.0000000,-58.1000000,1.1000000,0.0000000,0.0000000,90.0000000); //object(dyn_life_p) (2)
CreateDynamicObject(1461,1583.7000000,-47.6000000,1.1000000,0.0000000,0.0000000,90.0000000); //object(dyn_life_p) (3)
CreateDynamicObject(1461,1596.4000000,-50.1000000,1.1000000,0.0000000,0.0000000,358.0000000); //object(dyn_life_p) (4)
CreateDynamicObject(1461,1596.2000000,-65.1000000,1.1000000,0.0000000,0.0000000,357.9950000); //object(dyn_life_p) (5)
CreateDynamicObject(2991,1603.1000000,-67.1000000,0.9000000,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (1)
CreateDynamicObject(2975,1604.3000000,-67.4000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(k_cargo3) (1)
CreateDynamicObject(2975,1602.0000000,-66.9000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(k_cargo3) (2)
CreateDynamicObject(2969,1597.8000000,-65.3000000,0.4000000,0.0000000,0.0000000,16.0000000); //object(level_ammobox) (1)
CreateDynamicObject(2969,1583.1000000,-61.1000000,0.4000000,0.0000000,0.0000000,293.9960000); //object(level_ammobox) (2)
CreateDynamicObject(2969,1592.5000000,-52.9000000,0.4000000,0.0000000,0.0000000,339.9940000); //object(level_ammobox) (3)
CreateDynamicObject(925,1585.9000000,-44.6000000,1.4000000,0.0000000,0.0000000,354.0000000); //object(rack2) (1)
CreateDynamicObject(930,1599.9000000,-52.0000000,0.7000000,0.0000000,0.0000000,46.0000000); //object(o2_bottles) (1)
CreateDynamicObject(1271,1602.9000000,-52.6000000,0.5000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (1)
CreateDynamicObject(1271,1603.1000000,-51.7000000,0.5000000,0.0000000,0.0000000,336.0000000); //object(gunbox) (2)
CreateDynamicObject(1271,1604.3000000,-51.3000000,0.5000000,0.0000000,0.0000000,357.9950000); //object(gunbox) (3)
CreateDynamicObject(1271,1603.2000000,-52.3000000,1.2000000,0.0000000,0.0000000,357.9900000); //object(gunbox) (4)
CreateDynamicObject(1271,1604.2000000,-52.3000000,0.5000000,0.0000000,0.0000000,357.9900000); //object(gunbox) (5)
CreateDynamicObject(1431,1583.3000000,-70.2000000,0.8000000,0.0000000,0.0000000,88.0000000); //object(dyn_box_pile) (1)
CreateDynamicObject(1685,1599.9000000,-67.2000000,1.0000000,0.0000000,0.0000000,0.0000000); //object(blockpallet) (1)
CreateDynamicObject(2359,1586.3000000,-63.7000000,0.5000000,0.0000000,0.0000000,0.0000000); //object(ammo_box_c5) (1)
CreateDynamicObject(2359,1586.0000000,-53.9000000,0.5000000,0.0000000,0.0000000,312.0000000); //object(ammo_box_c5) (2)
CreateDynamicObject(8615,1518.5000000,-61.8000000,18.8000000,0.0000000,0.0000000,92.0000000); //object(vgssstairs04_lvs) (1)
CreateDynamicObject(8615,1517.3000000,-41.1000000,20.3000000,0.0000000,0.0000000,92.0000000); //object(vgssstairs04_lvs) (2)
CreateDynamicObject(8615,1517.2000000,-18.2000000,22.0000000,0.0000000,0.0000000,92.0000000); //object(vgssstairs04_lvs) (3)
CreateDynamicObject(6066,1547.8000000,-65.9000000,33.0000000,0.0000000,0.0000000,176.0000000); //object(vengym_law) (1)
CreateDynamicObject(5737,1539.6000000,-64.7000000,24.5000000,0.0000000,0.0000000,86.0000000); //object(archshop07_law02) (2)
CreateDynamicObject(7911,1544.7000000,-52.9000000,32.8000000,0.0000000,0.0000000,176.0000000); //object(vgwestbillbrd12) (1)
CreateDynamicObject(1232,1556.1000000,-34.2000000,23.0000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (13)
CreateDynamicObject(1232,1557.1000000,-54.6000000,22.8000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (13)
CreateDynamicObject(1232,1554.3000000,-80.2000000,22.5000000,0.0000000,0.0000000,2.0000000); //object(streetlamp1) (13)
CreateDynamicObject(14478,1537.5000000,29.1000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(carlsshadfloor) (1)
CreateDynamicObject(1458,1557.7000000,49.2000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_cart) (1)
CreateDynamicObject(3279,1566.3000000,-94.5000000,16.1000000,0.0000000,0.0000000,170.0000000); //object(a51_spottower) (4)
CreateDynamicObject(951,1495.5000000,-79.4003900,35.9000000,0.0000000,0.0000000,313.9840000); //object(cj_view_tele2) (4)
CreateDynamicObject(17324,1542.3000000,-41.5000000,19.4000000,0.0000000,0.0000000,89.9990000); //object(cw_combbarn) (1)
VEHÍCULOS:
- Código:
AddStaticVehicleEx(473,1589.2000000,-70.3000000,0.0000000,270.0000000,158,164,15); //Dinghy
AddStaticVehicleEx(473,1596.4000000,-70.4000000,0.0000000,270.0000000,158,164,15); //Dinghy
AddStaticVehicleEx(595,1592.6000000,-55.0996100,0.0000000,267.9950000,89,110,15); //Launch
AddStaticVehicleEx(473,1589.6000000,-63.0000000,0.0000000,270.0000000,158,164,15); //Dinghy
AddStaticVehicleEx(473,1598.1000000,-63.4000000,0.0000000,270.0000000,158,164,15); //Dinghy
AddStaticVehicleEx(595,1593.4000000,-47.5000000,0.0000000,267.9950000,89,110,15); //Launch
AddStaticVehicleEx(425,1507.9000000,-60.5000000,22.5000000,272.0000000,95,10,15); //Hunter
AddStaticVehicleEx(548,1505.2000000,-36.3000000,24.6000000,272.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(548,1504.6000000,-13.5000000,26.4000000,272.0000000,245,245,15); //Cargobob
REMOVE:
- Código:
RemoveBuildingForPlayer(playerid, 3276, 1564.8984, -52.3594, 20.7656, 0.25);
RemoveBuildingForPlayer(playerid, 3276, 1564.2109, -64.4688, 20.7031, 0.25);
RemoveBuildingForPlayer(playerid, 3276, 1563.3359, -76.2734, 20.6328, 0.25);
RemoveBuildingForPlayer(playerid, 935, 1550.5625, 11.1094, 23.6328, 0.25);
RemoveBuildingForPlayer(playerid, 759, 1553.0000, -5.6875, 20.9141, 0.25);
RemoveBuildingForPlayer(playerid, 935, 1551.5000, 10.7422, 23.5859, 0.25);
RemoveBuildingForPlayer(playerid, 13002, 1554.0547, -0.3125, 26.8125, 0.25);
RemoveBuildingForPlayer(playerid, 759, 1554.3906, 4.6250, 22.2813, 0.25);
RemoveBuildingForPlayer(playerid, 1427, 1554.0625, 13.2969, 23.8516, 0.25);
RemoveBuildingForPlayer(playerid, 13003, 1559.6250, 20.0156, 23.5469, 0.25);
RemoveBuildingForPlayer(playerid, 3276, 1564.3438, -40.5938, 20.9453, 0.25);
RemoveBuildingForPlayer(playerid, 935, 1565.9141, 12.9766, 23.4688, 0.25);
RemoveBuildingForPlayer(playerid, 935, 1566.7422, 16.3672, 23.6719, 0.25);
RemoveBuildingForPlayer(playerid, 759, 1566.7266, 7.0156, 22.2031, 0.25);
RemoveBuildingForPlayer(playerid, 3276, 1566.9219, -29.4609, 20.7891, 0.25);
PD: El edificio que aparentemente tiene pinta de gymnasio esa era su función pero no mapeé el interior. También tengo otro par de HQ para aquel que le interese.