Hola amigos, hoy vengo con un mappeo el cual tarde como 1 hora y media, (no encontraba los objetos y eso) además de que soy novato en mappeo pero cada día voy progresando, hoy estaba aburrido entonces me dedique a esto.
Aquí las imágenes.
Verán que no puse coches porque por lo general al postular una familia el que la postula elije los coches, entonces tendrían que ponerlos ellos.
Bien aquí el código ya transformado.
Bien, es muy básico el mapeo, la verdad es mucho para mi ya que en mapeo soy novato.
Por favor, si es que llegan a usarlo (cosa que no creo) respeten los créditos de Rafael_Pozos.
Aquí las imágenes.
Verán que no puse coches porque por lo general al postular una familia el que la postula elije los coches, entonces tendrían que ponerlos ellos.
Bien aquí el código ya transformado.
- Spoiler:
- CreateObject(8556,1155.4000200,-2054.3000500,72.5000000,0.0000000,0.0000000,0.0000000); //object(vgshsegate04) (1)
CreateObject(8556,1155.5000000,-2018.6999500,72.5000000,0.0000000,0.0000000,0.0000000); //object(vgshsegate04) (2)
CreateObject(8342,1125.6999500,-1992.8000500,71.0000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence119) (2)
CreateObject(8369,1122.4000200,-2037.1999500,73.3000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence05b) (3)
CreateObject(8210,1143.9000200,-2076.8999000,72.0000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (1)
CreateObject(8210,1187.5000000,-2077.3000500,71.1000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (2)
CreateObject(8210,1221.6999500,-2076.6999500,68.0000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (3)
CreateObject(8210,1245.6999500,-2076.3999000,61.6000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (4)
CreateObject(8210,1253.8000500,-2076.0000000,60.8000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (5)
CreateObject(8210,1180.5000000,-1992.6999500,70.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (6)
CreateObject(8210,1211.4000200,-1992.6999500,70.7000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (7)
CreateObject(8210,1229.5000000,-1992.4000200,63.6000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (8)
CreateObject(8210,1256.6999500,-1993.1999500,59.8000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (9)
CreateObject(8210,1283.5000000,-2066.6999500,32.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (10)
CreateObject(8210,1284.3000500,-2020.0000000,60.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (11)
CreateObject(8210,1257.3000500,-2076.3000500,60.4000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (13)
CreateObject(8652,1295.8000500,-1863.0000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall12_lvs) (1)
CreateObject(9482,1426.8000500,-1895.5999800,19.4000000,0.0000000,0.0000000,90.0000000); //object(chinagate) (1)
CreateObject(14600,1153.5999800,-2055.0000000,69.6000000,0.0000000,0.0000000,0.0000000); //object(paperchase_bits2) (1)
CreateObject(640,1170.5000000,-2048.8000500,68.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (2)
CreateObject(640,1169.5999800,-2025.0999800,68.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateObject(3749,1284.0999800,-2056.6001000,63.6000000,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax) (1)
CreateObject(8210,1283.9000200,-2048.8000500,61.1000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (12)
CreateObject(1216,1192.6999500,-2040.8000500,68.7000000,0.0000000,0.0000000,180.0000000); //object(phonebooth1) (1)
CreateObject(1216,1193.9000200,-2040.8000500,68.7000000,0.0000000,0.0000000,180.0000000); //object(phonebooth1) (2)
CreateObject(1231,1243.0999800,-2045.4000200,61.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
CreateObject(1231,1258.8000500,-2045.4000200,61.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
CreateObject(1231,1279.6999500,-2046.1999500,60.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
CreateObject(1231,1269.4000200,-2045.8000500,60.9000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
CreateObject(1231,1243.0999800,-2024.9000200,61.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5)
CreateObject(1231,1260.5000000,-2060.5000000,61.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (6)
CreateObject(1215,1272.4000200,-2056.1999500,58.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,1273.5000000,-2056.1999500,58.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,1274.5999800,-2056.3000500,58.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,1275.6999500,-2056.3000500,58.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,1276.9000200,-2056.3000500,58.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,1269.8000500,-2056.0000000,58.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,1271.1999500,-2056.1001000,58.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
Bien, es muy básico el mapeo, la verdad es mucho para mi ya que en mapeo soy novato.
Por favor, si es que llegan a usarlo (cosa que no creo) respeten los créditos de Rafael_Pozos.
Última edición por Rafael_Pozos el Mar Abr 02, 2013 10:12 am, editado 1 vez