Hola Amigos, Aqui Les traigo un Map De Groove Siimple Para Freeroam
Imagenes:
///Objetos
CreateDynamicObject(7392, 2494.08, -1694.32, 29.80, -12.00, 1.00, 85.00);
CreateDynamicObject(19336, 2458.49, -1699.57, 18.15, 0.00, 0.00, 0.00);
CreateDynamicObject(19128, 2466.62, -1655.91, 12.32, 0.00, 0.00, 0.00);
CreateDynamicObject(19128, 2466.62, -1659.85, 12.32, 0.00, 0.00, 0.00);
CreateDynamicObject(19128, 2466.64, -1663.85, 12.32, 0.00, 0.00, 0.00);
CreateDynamicObject(19128, 2466.64, -1667.77, 12.32, 0.00, 0.00, 0.00);
CreateDynamicObject(18841, 2504.20, -1659.32, 26.49, 0.00, -25.00, 177.00);
CreateDynamicObject(18836, 2475.74, -1658.34, 44.98, 0.00, 0.00, 88.00);
CreateDynamicObject(18836, 2431.29, -1656.85, 76.16, 0.00, 0.00, 88.00);
CreateDynamicObject(18841, 2397.52, -1655.26, 60.56, 0.00, 0.00, -4.00);
CreateDynamicObject(18836, 2429.39, -1656.71, 44.98, 0.00, 0.00, 88.00);
CreateDynamicObject(18836, 2478.95, -1658.53, 76.16, 0.00, 0.00, 88.00);
CreateDynamicObject(18830, 2516.72, -1660.16, 76.59, 0.00, -207.00, -4.00);
CreateDynamicObject(1468, 2460.71, -1668.81, 13.81, 3.00, 0.00, -3.00);
CreateDynamicObject(18750, 2487.61, -1588.65, 43.22, -265.00, 2.00, -2.00);
CreateDynamicObject(9482, 2462.14, -1658.87, 18.71, 0.00, 0.00, 0.00);
CreateDynamicObject(3524, 2485.86, -1653.92, 14.74, 0.00, 0.00, 0.00);
CreateDynamicObject(1226, 2457.61, -1654.48, 16.43, 357.00, 0.00, 98.00);
CreateDynamicObject(3524, 2486.08, -1663.14, 14.74, 0.00, 0.00, -193.00);
CreateDynamicObject(18780, 2508.65, -1617.91, 26.10, 0.00, 0.00, 0.00);
CreateDynamicObject(18985, 2571.64, -1616.10, 90.13, -47.00, -33.00, -267.00);
///Remove
RemoveBuildingForPlayer(playerid, 1226, 2490.1016, -1654.6563, 16.1328, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2507.5938, -1663.0547, 16.2813, 0.25);
RemoveBuildingForPlayer(playerid, 1315, 2716.7266, -1632.4922, 15.4844, 0.25);
///Vehiculos
CreateVehicle(556, 2471.0618, -1669.9437, 13.3331, 9.0000, -1, -1, 100);
Saludos
Imagenes:
///Objetos
CreateDynamicObject(7392, 2494.08, -1694.32, 29.80, -12.00, 1.00, 85.00);
CreateDynamicObject(19336, 2458.49, -1699.57, 18.15, 0.00, 0.00, 0.00);
CreateDynamicObject(19128, 2466.62, -1655.91, 12.32, 0.00, 0.00, 0.00);
CreateDynamicObject(19128, 2466.62, -1659.85, 12.32, 0.00, 0.00, 0.00);
CreateDynamicObject(19128, 2466.64, -1663.85, 12.32, 0.00, 0.00, 0.00);
CreateDynamicObject(19128, 2466.64, -1667.77, 12.32, 0.00, 0.00, 0.00);
CreateDynamicObject(18841, 2504.20, -1659.32, 26.49, 0.00, -25.00, 177.00);
CreateDynamicObject(18836, 2475.74, -1658.34, 44.98, 0.00, 0.00, 88.00);
CreateDynamicObject(18836, 2431.29, -1656.85, 76.16, 0.00, 0.00, 88.00);
CreateDynamicObject(18841, 2397.52, -1655.26, 60.56, 0.00, 0.00, -4.00);
CreateDynamicObject(18836, 2429.39, -1656.71, 44.98, 0.00, 0.00, 88.00);
CreateDynamicObject(18836, 2478.95, -1658.53, 76.16, 0.00, 0.00, 88.00);
CreateDynamicObject(18830, 2516.72, -1660.16, 76.59, 0.00, -207.00, -4.00);
CreateDynamicObject(1468, 2460.71, -1668.81, 13.81, 3.00, 0.00, -3.00);
CreateDynamicObject(18750, 2487.61, -1588.65, 43.22, -265.00, 2.00, -2.00);
CreateDynamicObject(9482, 2462.14, -1658.87, 18.71, 0.00, 0.00, 0.00);
CreateDynamicObject(3524, 2485.86, -1653.92, 14.74, 0.00, 0.00, 0.00);
CreateDynamicObject(1226, 2457.61, -1654.48, 16.43, 357.00, 0.00, 98.00);
CreateDynamicObject(3524, 2486.08, -1663.14, 14.74, 0.00, 0.00, -193.00);
CreateDynamicObject(18780, 2508.65, -1617.91, 26.10, 0.00, 0.00, 0.00);
CreateDynamicObject(18985, 2571.64, -1616.10, 90.13, -47.00, -33.00, -267.00);
///Remove
RemoveBuildingForPlayer(playerid, 1226, 2490.1016, -1654.6563, 16.1328, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2507.5938, -1663.0547, 16.2813, 0.25);
RemoveBuildingForPlayer(playerid, 1315, 2716.7266, -1632.4922, 15.4844, 0.25);
///Vehiculos
CreateVehicle(556, 2471.0618, -1669.9437, 13.3331, 9.0000, -1, -1, 100);
Saludos